The overall idea of a rpg being an informative lesson is something I can get behind, sadly I feel this as of now only servers as “walk from exposition dump to exposition dump”. Maybe cut back conversations or more spread out talks would break up the long conversation. That said, I’m 100% not a JRPG player, so this could be just the limit of the medium.
I really dislike the use of AI, and the background music being waaaay to loud is something that should have been caught in the development process.
Haven’t got into actual combat tbh, so I cannot provide feedback on that part.
Thanks for your supportive comment. I am glad that was the result. I intended it to be informative so if you learned just one thing I am happy. This comment is great! I have some work to do in polishing the game in the future, but this comment is motovational. Have a good one!
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The overall idea of a rpg being an informative lesson is something I can get behind, sadly I feel this as of now only servers as “walk from exposition dump to exposition dump”. Maybe cut back conversations or more spread out talks would break up the long conversation. That said, I’m 100% not a JRPG player, so this could be just the limit of the medium.
I really dislike the use of AI, and the background music being waaaay to loud is something that should have been caught in the development process.
Haven’t got into actual combat tbh, so I cannot provide feedback on that part.
I learned more about Japanese history in this game than in a history book. 10/10 love the concept and the story telling.
Thanks for your supportive comment. I am glad that was the result. I intended it to be informative so if you learned just one thing I am happy. This comment is great! I have some work to do in polishing the game in the future, but this comment is motovational. Have a good one!